Where is rogues den 2007
Go down the center path and search all of them. This means you lose 4 thieving levels but its no lose. Now run through the corridor and it's time to make an "Agility" or "Thieving" choice.
You can either search all the traps in the south-west path or take the north-west path and use up some Agility levels. After seeing some corpse on the ground It's time to continue. Don't worry about the west path and go north-west instead.
This keeps you clear of the Rogue Guards ahead. Jump over the blade in the floor and past the pendulums to the north. Don't worry about those Rogue Guards, they can't do anything to you from here. Now cross over the ledge and go up to corridor.
Once you get to the second corpse stop immediately! There are floor and wall traps waiting ahead. You can either disable either two of the wall ones or the four floor ones. After that, if you have 80 Thieving, you can both take a short-cut and pick-lock the door and cut through some of the maze, or you can go north-west and take the other way.
After going through the door to the north-west, you will be greeted by a blade in the floor, jump over it and go through the door ahead. Click on your mini-map so you end up near the big column in the way of you.
Instead of walking past it, go south of it. Now it's time to disable some wall traps. Almost directly after you go south from the column, disable the trap to the left, then all of the ones east of you. Enter the passage way and open the grill in the next room.
Note: Be careful of the spinning blade in this room. Click one square west of the blood marks and then climb the ledge. Now you have to disable four wall traps in a row. Don't run past any other them is it makes this whole trip a waste. After getting past the four traps on either wall, its time to put your Agility to use. Jump over the middle blade in the ground and go into the next room.
Here you will find 4 Mosaic tiles on the floor. Only pick up the one in the south-east corner, as the others are not used. Click on the "door" and it will show you a screen similar to this:. Click on the tile and you will open the door. Now go through the grill and enter a maze full of Grills. There is only one way to get through, and this is it. After getting through that confusing room, its time to run down a corridor.
Don't worry, if you run directly south from the room you where just in you will not even see a trap. The picture below is a good place to stand and see where all of the wall traps are. Then get ready to outsmart a wall. Not as fun as it seems right? Disable the wall traps and enter the grill. Disable all the traps on the floor, enter the grill and do it again in the next room. Jump past the pendulum and head north a bit.
Go north until you are standing next to the second corpse on the floor and then disable the 3 floor traps in front of you. Then head through the corridor and enter a room full of those nasty traps. You may notice the 4 spinning blades and numerous wall and floor traps. Martin Thwait sells a Stethoscope which can be used with the wall safe to reduce your change of failing, and consequently setting off the trap. If you successfully crack the safe, you will receive some type of uncut gem excl red topaz, jade, opal, dragonstone, onyx , some coins and 70 thieving XP.
There is an everlasting fire that burns right near the banker in the den. The banker is only a few steps away from the fire, and there are no walls or doors you have to go through, making it the best place to cook anywhere in the game. You will often find many players there cooking their food. This bank is very useful for the various quests in the area, and is also very close to the Heroes' Guild.
This makes it the perfect place to withdraw then charge your amulets of glory, and a good place for banking when training on the Blue dragon in the Heroes' Guild. Stuck on something? Want some more tips?
Ask on our forums. Table of Contents 1. He is the person you need to talk to in order to start the Maze. Emerald Benedict: Banker. Martin Thwait: Runs the store and sells some interesting items at a low price. In order to trade with Martin though your Agility and Thieving levels must be at least A good thing about selling to Martin is that he will purchase your items at their High Alchemy value.
These are more of an annoyance more than an actual trap. If you get too close to one of these you'll be hit and be teleported out of the Maze, so be careful. The best tactic is just to keep your distance. These are a small pillar with blades on them. They are only found on one part of the Maze. To get by them you'll need to hide in the small crevices found along the walls in "the square".
Once the Spin Blade goes by, run ahead and hide in the next spot. I love this activity. It's sooo cool. People seem to think it's tedious, but once I completed it the first time, I found I'd memorised the route and now I've found almost every conceivable way of minimizing points lost.
I wonder if anyone else has? Also, does anyone know what's in the chest surrounded by spring traps? Timmycutts , October 25, UTC. Does anyone know what the upcoming update will do to the existing rogue equipment? RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.
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